The officially supported plugin for Houdini can be found on the Allegorithmic website. The plugin can be downloaded here: https://www.allegorithmic.com/buy/download
|Currently the 1.x version of Substance in Houdini is using a SHOP network. We are rewriting the Houdini plugin to be used as a COP network.|
Substance in Houdini is using the principled shader for rendering. The Substance engine and shader can be configured in a .cfg file.
|Houdini's Mantra is the default renderer supported. You can use the substance configuration files to add support for other 3rd party renderers|
|In order to render quickly, you will need to edit the SubstanceToPrincipled.cfg and the substance.cfg.|
Set the reflect to 0.
Set the engine to use the GPU for the platform you are using.
Opening a Substance material
- In the Network view, create a SHOP network node.
- Inside the shopnet node, hit the tab key and go to Custom>Substance to create a Substance node.
- Create a Material for your object and under the Material option, choose the substance_shop node created above.
Parameters for the Substance material can be changed on the substance_shop node. You can change any parameters that have been exposed on the Substance materials as well as resolution.