MODO


The Substance plugin allows you to load a Substance material created in Substance Designer directly in MODO. To install the plugin, simply drag and drop the LPK into ModoThe plugin will create a MODO material and the substance textures can be used in the Shader Tree similar to any other type of texture. You can then make changes to the substance parameters and the textures will automatically update.

Important: Before upgrading to the 2.7.0 version, you need to manually remove the older version. The old version can be found here. C:\Users\*YOURUSERNAME*\AppData\Roaming\Luxology\Kits

Release Notes: https://www.allegorithmic.com/integrations/substance-in-modo-release-note

Installation:

To install the plugin, simply drag the LPK file into MODO. If you haven't installed a kit or the MODO content pack, you may be presented with a dialog asking you to create the appropriate folders. Once the kit is installed, you will see a Substance button at the top right of the MODO UI. 

Overview:

Opening a Substance

  1. Create a material or select a material group. 
  2. Under Texture>Substance, choose create Substance or use the Create button under the Substance Kit options. This will create a Substance material in the shader tree. 
  3. Click the Load sbsar to load an sbsar file.

Creating Outputs 

Using the Default - Principled Shading Mode, you can create outputs using the metallic/roughness workflow. 

  1. In the Outputs section of the Substance Properties, click the outputs needed for shading. The Substance texture will be generated, added to the Shader Tree with the correct Material Layer Effect. For Principled Shading Mode, you will need the following:

    Substance Output Colorspace Material Layer Effect (Principled Shading Mode)
    Base Color sRGB Diffuse Color
    Normal Linear Normal
    Roughness Linear Roughness
    Metallic Linear Metallic


Changing Resolution/Parameters

You can change Substance parameters to update or change the generated textures. Changing a parameter will cause the Substance Engine to recompute the textures that are fed into the MODO material.

  1. Go to the Substance Properties for the Substance Material and in the Tweaks section, change any of the parameters.
  2. You can change the resolution of the generated textures using the Output Size drop down menu. Substances can be set to generate up to 8K. The Substance GPU engine is required for 8K output. 

Tiling Textures

You can adjust a Substance Texture's properties the same as you would any texture in MODO. To tile the textures, you can set the horizontal and vertical wrap.


Switching Substance Engine

There are two versions of the Substance Engine, the CPU and the GPU. The GPU engine is used to create textures higher than 2K. The CPU engine is only capable of generating textures up to 2K. If you need higher resolution textures, you need to switch to the GPU engine.

Go to the Substance Settings option in the Substance Kit menu and choose Switch Substance Engine. You will need to restart MODO for the GPU engine to become enabled. This setting acts a global preference. The GPU engine will then be enabled each time you run MODO until it is manually switched.

Using the Substance GPU engine requires a GPU with dedicated video ram at 1GB or higher. Integrated GPUs are not supported.
Nvidia: GeForce 650M 1GB or higher
AMD: 6870M or higher