MODO_


DEMO SCENE FILE


Import a Substance

A Substance material can be imported into MODO using the Substance Plugin. Once the plugin has been installed, you can access the Substance kit options under the Texture>Substance system menu. Using the Substance plugin, you can import a .sbsar file as a Substance material. A .sbsar file is a published Substance. You can import stock substances from the Substance Database or use Substance Designer to author your own custom Substance materials. You can also get free Substances from Substance Share. https://share.allegorithmic.com/libraries?by_category_type_id=4

Most Substance materials are designed to work with physically-based shaders. The Substance Database contains classic materials for blinn/phong shaders and you can create non-PBR Substances using Substance Designer. The purpose of the Substance is to produce textures that can be used the same as any other texture in MODO. This means you can use a Substance to drive various shader effects, procedural construction as well as adjust the texture's locator and image settings.

 

  1. Make sure the mesh you want to apply the Substance has a material assigned and selected the Material Group in the Shader Tree.

  2. Go to Texture > Substance> Create Substance to create a Substance Item. .

                                                                                                                               

  3. The Substance Item will appear in the Shader tree inside the selected material group. The Substance Item is a material itself and it defaults to the Physically Based Shading model. You can edit the material properties the same
    as you would any MODO material.



  4. Once the Substance item has been created, select the Substance and then go to the Substance Properties tab where you can load the Substance material file.

  5. The Shading Mode allows you to choose the type of material you want to work with. The chose shading mode will impact which outputs you choose for the Substance. The Substance Item Material will still use the Physically-Based Shading model.

    MODO 10 SeriesMODO 9 Series
    Material - Physically Based Shading ModelMaterial - Physically Based Shading Model
    Unreal MaterialNot Available
    Unity MaterialNot Available


  6. Click the “Load sbsar” button to open a file browser and navigate to a Substance .sbsar file. Once the Substance has been imported, you can then create outputs and modify the parameters.