The Substance procedural format is supported by all major game, rendering engines and DCC tools. The format is published from Substance Designer as a .sbsar file. This sbsar file can be loaded into DCC applications and game engines that support Substance via the Substance plugin. An sbsar file can also be downloaded from Substance Share for free or from a Substance Source subscription.
Live link with Substance Painter:
Establishes a live link between Substance Painter and Unreal Engine, Unity and Amazon Lumberyard. This live link allows you to texture in Substance Painter with real-time updates to your preferred engine.