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  1. For Keyshot, you will need to configure an export preset using Diffuse, Reflection, Metallic, Roughness and Normal (direct X).
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Advanced Material Setup

You will use 2 advanced materials. One The first one will be for metallic and the other second one will be for dielectric.

  1. Set your material to Advanced and graph the material.

    Metallic:
    a. Set the Refraction Index to 10
    b. Set the maps as indicated in the table below:

    Substance Painter textureAdvanced Material Channel
    DiffuseDiffuse
    MetallicOpacity
    NormalBump *Normal Enabled
    RoughnessRoughness
    Reflection
    Specular
  2. Create a new Advanced Material

    Dielectric:
    a. Set the Refraction Index to 1.5
    b. Set the maps as indicated in the table below

    Substance Painter textureAdvanced Material Channel
    DiffuseDiffuse
    NormalBump *Normal Enabled
    RoughnessRoughness
    Reflection
    Specular
  3. Take the output of the Metallic Advanced Material and add it to the + of the Dielectric Advanced Material. This will create a Label field on the material.