Keyshot


Keyshot 6.1.72

Download Example Scene

Substance Painter Export

  1. For Keyshot, you will need to configure an export preset using Diffuse, Reflection, Metallic, Roughness and Normal (direct X).



Advanced Material Setup

You will use 2 advanced materials. The first one will be for metallic and the second one will be for dielectric.

  1. Set your material to Advanced and graph the material.

    Metallic:
    a. Set the Refraction Index to 10
    b. Set the maps as indicated in the table below:

    Substance Painter texture Advanced Material Channel
    Diffuse Diffuse
    Metallic Opacity
    Normal Bump *Normal Enabled
    Roughness Roughness
    Reflection
    Specular
  2. Create a new Advanced Material

    Dielectric:
    a. Set the Refraction Index to 1.5
    b. Set the maps as indicated in the table below

    Substance Painter texture Advanced Material Channel
    Diffuse Diffuse
    Normal Bump *Normal Enabled
    Roughness Roughness
    Reflection
    Specular
  3. Take the output of the Metallic Advanced Material and add it to the + of the Dielectric Advanced Material. This will create a Label field on the material.