Marmoset Toolbag 2


Toolbag 2.08

Substance Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. This workflow will show how to use the metallic outputs for Toolbag 2. Toolbag supports the metallic workflow.

Download Example Scene

Substance Painter Export

  1. When using the default metallic PBR shader, we can export using the default Document channels + Normal + AO export preset. *Document channels exports Normal Map based on Project Configuration. Toolbag requires OGL Normal map. You can switch the Normal Format in the Project Configuration.
  2. Alternatively, you can create a custom export config that uses glossiness



  3. You can change the Normal Format to OpenGL before exporting. Edit>Project Configuration


Material Setup

  1. Set Reflectivity to Metalness
  2. Set Reflection to GGX
  3. Add the textures to the appropriate channels as shown in the following chart:

    Substance Painter Texture
    Colorspace
    Toolbag Material
    Base Color sRGB Albedo
    Roughness sRGB Off Microsurface - Gloss - Click Invert
    Metallic sRGB Off Reflectivity - Metalness Map
    Normal sRGB Off Normal
    Ambient Occlusion sRGB Off Occlusion